

It's not a short game, but it's one packed with such a steady stream of wonderful characters to meet, interesting places to explore, and meaningful, multi-layered quests to solve, that it didn't feel like there was any room to get tired of it. In my review of The Outer Worlds, I gave it a 9/10 and said "I finished The Outer Worlds wanting more, eager to jump back into the world to see extra things. Either way, scroll through and have a look at what my maxed-out character looked like by the end of the game and remember-you can always respec your skill points and perks using the machine located on your ship, the Unreliable. Some of these perks will be universally helpful for anyone playing the game, some of them will be less useful depending on how you want to build your character.

In this "Best Perks" gallery, I'm highlighting some of the perks I found most useful in my first playthrough of the game, where I focussed on ranged combat and speech skills.
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Having finished the game for the purposes of the GameSpot review, features editor Matt Espineli hit me up and said "Hey Ed, could you please put together a guide on the best perks to choose in the game?" and I said "Matt, this is a game where there isn't necessarily a right or wrong answer! The "best" perks for someone who wants to play a solo melee character will be completely different to someone who's playing with companions and focusing on the game's cool Science weapons!"īut he insisted that I make the guide anyway, so here we are. Adopting classic RPG traits means that character creation-stats, skills, perks, attributes-play a big part, and there are a lot of options to choose from when you level up and earn points to spend. And one of the things I loved most about it was the different ways you could spec out your character to tackle the world and its challenges. The Outer Worlds is out now! It's a great modern game with classic RPG sensibilities.
